Cutwater Sucks Customer Reviews and Feedback

From Everything.Sucks

Ballast Point Brewing Company is an American brewery founded in 1996 by Jack White in San Diego, California. Ballast Point Brewing Co. started in the back of Home Brew Mart, a homebrew supply store White founded in 1992. As of 2015, it was the second largest brewer in San Diego County and the 17th largest brewery in the country based on sales volume. The company's main production facility is in Mi


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Former Contractor - Freelancer says

"The leadership. Petty, childish, egotistical, terrible business instincts. It's a revolving door. Flattery gets you farther here than being a good employee. The worst hires often become the favorites via sucking up and take advantage of their position so that ultimately there is a culture of distrust and no one is happy. I've been told they don't offer competitive rates for salaried positions and the benefits aren't great either."

Former Employee - Creative says

"The President is an inept bully who putters around the office starting drama, gossip and generally stirring the pot (when he's not bragging about putting someone in their place for sake of ego or talking about his yacht.) Anything you say to him will be twisted and repeated for his own gain."

Former Employee - Anonymous Employee says

"-On the creative side, only yes-men (and NO women) get promoted. It's clear that they don't want talented people, only people who will prop up the CCO's ego. If you're actually talented, your ideas will be dismissed in favor of the CCO's been-there, done-that ideas. Counter-viewpoints aren't encouraged and in fact most people don't speak up or attempt to collaborate as you'll set the CCO off on a time-wasting tangent serving no purpose. The truly talented creatives toil for a few months before giving up and looking for other job opportunities. -Nearly everything has to be approved by the CCO, who never checks his email and barely regards anything he isn't personally interested in, wasting a lot of time and productivity. I can't tell you how many times we needed him to look at something and chased him around all day only to have him googling cars on his phone while we showed it to him. -No project managers. Everything is extremely disorganized with no real intention to change it, and it keeps getting worse and worse. There is no process to anything, from meetings to labeling files to calendars, and anyone that comes in and attempts it gives up quickly because there's no incentives to get anyone to use a system. -Revolving door. About one person a month on average quits which deeply affects a staff of 30. This feeds back into the disorganization thing. No one knows where anything is, and no one is invested in making it better. Nothing about the culture here encourages anyone to go the extra mile or feel passionate about the company or work. -Upper management and heads of departments have no respect and in fact disdain for their employees. There is not a culture of trust here. You will not be given the benefit of the doubt. You have limited PTO that counts for both sick days and vacation and working from home is strongly discouraged, while the leaders take time off constantly to chill on their yachts and go to fancy parties. -Poor pay. They WILL low ball you, especially by San Francisco cost of living standards. -The clients are cheap and unwilling to take risks, so as a creative you will find yourself working on the same repetitive traditional work month after month"

Former Employee - Anonymous Employee says

"- Creative direction is chaotic and dictatorial. You'll rarely work on your own ideas in favor of the creative director's. Often those ideas are pulled from past presentations and retrofitted for different clients regardless of the brand's needs, project scope or budget. Alternative viewpoints risk setting off long-winded soapboxing that wastes hours of time. It's one thing to strive for great creative, but it's extremely frustrating when you see the pattern of ineffectiveness in this strategy. - Due to the desire to have one main source of ideas, there is a cycle of hiring middle managers whose skills aren't creatively threatening - which leads to people in senior roles with questionable taste, demanding respect they haven't earned. There's good talent in the building at mid and junior levels, but it's suffocated by the understanding that time and effort spent crafting your own work will be wasted. This sense of futility is toxic. - There are no project managers on staff, and no plans to hire any. Meetings that happen are not scheduled, scheduled meetings do not happen, and the process is to put work up on a wall and hope there is eventually feedback at a reasonable hour. Account managers are either frazzled from trying to perform two jobs at once or indignant that things aren't running properly. Schedules and deadlines get pushed so often that projects stretch months beyond their expected length - on a few occasions the clients simply stopped responding. - Like most shops, there is a heavy desire to win awards, but there's no good plan of attack. The current clients don't understand good creative work - they're interested in selling their products and being part of social conversations. The response here is to try and cram in "award-winning" work without fulfilling their needs first. Often that work is off-brief or tone-deaf, and things rarely get made. No recent awards have been won. - Creatively, they're a bit stuck in the past. Proposed campaigns revolve heavily around video content, with little attention paid toward more interactive methods of communication. Videos are fine, but the clients don't have the money to do them properly. Too much time is spent writing brand mantras and tag lines. "Integrated" campaign elements feel like tacked on afterthoughts - not natural or cohesive extensions. - The file server is a big milk crate full of hard drives and Post-it notes. - It's a revolving door. People don't stay long, and there's little culture to speak of. It's a small office, so the hectic disorganized process doesn't allow for much time to interact with coworkers on a human level."

Machine Operator (Former Employee) says

"Poor compensation, dangerous working conditions and treating very poor from top management. Raises are not good, culture is toxic and lower level employees think they are upper management."

Logistics Coordinator (Former Employee) says

"Management gets what they want. Poor compensation for work being done. No paid holidays or time off. Short on staffing. Weekends off were the only good thing. Stay away from working for this company."